As far as I'm concerned, it's never a bad thing when a relatively young person with enough name recognition to make a pretty public-facing statement condemns the notion that AI should replace human creativity. This is not to say that Hamaguchi is sternly, bullishly, against AI in every sense. An analytical overview of the production hurdles, narrative shifts, and community schisms surrounding the reimagining of the 1997 PlayStation classic Final Fantasy VII. We’ve already seen this controversy happen with voice actors or with AI-generated art. However, as in all things, there is context as to how something can be used, as Final Fantasy VII. Yoshinori Kitase gave a short presentation at a preview event I attended earlier in the year and he spoke about the AI systems in place that were controlling lip syncing, emotion, and camera angles in certain cutscenes/character interactions. The use of AI tools in game development has been a controversial topic, as more developers have begun using the toolset, including Final Fantasy Remake Part 3 publisher Square Enix. Final Fantasy 7 Rebirth actress Briana White explains why creators are worried about AI and how performers risk losing control over their likeness. One, introducing a fantasy element into a non-fantasy setting is obviously a much bigger departure than what VII Remake has done so far. Secondly, we don't even know the extent of which VII Remake is changing things.
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